Thiruvananthapuram
31°C
Trivandrum
31°C

Company details

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  • Office Location
    TECHNOPARK PHASE I
  • company name
    TILTLABS CONSULTANCY SERVICES PRIVATE LIMITED
  • address
    GH, Ground Floor, Carnival Technopark Building, Technopark, Trivandrum, Kerala, India
  • pin
    695581
  • phone
    9037737788
  • email
    nikhil@tiltlabs.io
  • website
    www.tiltlabs.io
  • CEO
    Nikhil Chandran
  • Finance Officer
    Krishna Kumar

TILTLABS CONSULTANCY SERVICES PRIVATE LIMITED

TILTLABS is a product realization company that specializes in using emerging technologies to create interactive, intuitive, and immersive experiences. The company operates four divisions namely Enterprise, Entertainment, Data Analytics, and Virtual Production. We started out from our Enterprise division with a key differentiation of our diverse engineering capabilities in immersive reality and its seamless integration of customized AR/VR solutions with IoT, embedded software and cloud infrastructures to help enterprises adapt to the Industry 4.0 age. With over 6 years experience helping industries over the world enhance their workflow and performance using XR, TILTLABS has used its deep technical expertise and industry experience to leverage and utilize the potential of technology to help creatives and businesses alike. This philosophy helped us shape our entertainment sector where we specialise in using game engines  to create realistic and engaging worlds for the hard-core gamer , and to utilizing the accessibility of  real-time technologies in helping digital content creators pre-visualize their vision and release their work seamlessly on-the-go. 

We are all about understanding customer journeys - from a team of passionate story tellers, to a versatile group of innovative experimenters , we will work relentlessly to make sure your product, and your story, is defined the right way. 

Domain expertise : AR,VR,MR,Training and Simulation,Software Development, Android, iOS, Game Design & Development, Game & Character Art,Unity, Unreal, Virtual Production, Real-Time Rendering, Real-Time Animation, Motion and Facial Capture, Digital Humans