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Texturing- 3D Artist

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Brief description :

Texturing- 3D Artist (2 to 5 yrs experience)
  • Texture as per the established designs and produce an accurate translation of the design reference.
  • The Textures need to meet the creative requirements of the Production Designer and/or Art Director and/or client.
  • It’s important that the Texture should satisfy the technical needs of the CG department and be efficient, reliable and to the scale.

Preferred skills

  • Ability to use photographs or invent new tactile representations.
  • Strong understanding of color schemes, shaders, Modelling and UV Mapping.
  • Self-motivation, good communication skills, and a great team-player attitude.
  • Good working knowledge of software’s such as Photoshop, Maya and Mari.
  • Background in Photography would be a plus.
  • Art Background. Bachelor's Degree in Fine Art, Illustration, and Computer Graphics preferred.
  • At least 2-5 years’ experience as 3D Texture Artist for TV series / Feature / video games.